Elden Ring’s game director, Hidetaka Miyazaki, stated “there’s interest” in developing an adaptation of the acclaimed action RPG, specifically a film. Following the release of the much-anticipated expansion, Shadow of the Erdtree, for the action fantasy RPG Elden Ring, Tarnished players globally have been exploring the Realm of Shadow, much to their untimely demise. While developer FromSoftware has released its latest patch notes following claims that its difficulty was too much for some Tarnished to burden, a recent interview with its game director has Elden Ring fans hoping for more content outside the Lands Between. Hidetaka Miyazaki, who also serves as FromSoftware’s president, was interviewed by the British publication The Guardian, where the game director shared comments regarding the development of the Shadow of the Erdtree DLC and what the future holds for the action RPG. As Miyazaki confirmed that he indeed played Elden Ring as preparation for the recently released DLC, adding that he sucks “at video games,” he revealed that the developer may be keen on exploring the Lands Between outside of the gaming sphere. Understandably, Shadow of the Erdtree concludes the developer’s run with Elden Ring as Miyazaki isn’t a fan of sequels; except for Dark Souls, he revealed that he wouldn’t mind exploring the fictional world “in a different medium.” As for what that medium may be, he explained that a film adaptation of the action RPG is an idea he would be interested in as he doesn’t “see any reason to deny another interpretation or adaptation of Elden Ring.” “But I don’t think myself, or FromSoftware, have the knowledge or ability to produce something in a different medium. So that’s where a very strong partner would come into play. We’d have to build a lot of trust and agreement on whatever it is we’re trying to achieve, but there’s interest, for sure.” Legendary fantasy writer George R.R. Martin was involved in the development of Elden Ring in terms of helping construct the world; FromSoftware may have a partner to help them close the gap on a potential film adaptation. What remains is a production company and a director to visualize the stunning open world of the Lands Between and adapt the main story, themes, and concepts that have been widely praised by critics and fans alike for the big screens of Hollywood. source: https://www.ginx.tv
Access hundreds of games through the Xbox app, which launches for selected Amazon Fire TV devices in July 2024 in 25 countries yet to be announced. ByAshleigh Klein| First Published June 28, 2024, 07:27 Xbox announced a new partnership with Amazon that will bring cloud gaming capabilities to Amazon Fire TVs. The latest Xbox Wire post detailed this, which confirms that the Xbox app will be available for selected Fire TVs in “over 25 countries,” granting Game Pass Ultimate subscribers access to Xbox Cloud Gaming for these devices. This collaboration between Xbox and Amazon will begin in July 2024 when the Xbox app launches for Amazon Fire TV devices, including the Fire TV Stick 4K and its Max version. Players can begin or continue their gaming experiences through Xbox Game Pass Ultimate by accessing an extensive library of “incredible” gaming titles like Fallout 4, Fallout 76, Forza Horizon 5, Senua’s Saga: Hellblade II, and Starfield. Xbox further detailed how players can begin their gaming experiences with Amazon Fire TV, which starts with installing the Xbox app on their device. They can sign in or register a Microsoft account before accessing the huge Game Pass library, which, if they’re not subscribed yet, they can sign up through the Xbox app. All that’s left is for players to connect any Bluetooth-enabled wireless controller and start playing their games through Xbox’s cloud gaming capabilities, with no console needed. This latest collaboration means that players can play their games wherever they go, whether moving from one room to the next or on their next holiday if their Fire TV device is being supported. It has yet to be confirmed which countries will support Cloud Gaming via the Xbox app through Amazon Fire TV devices. Xbox will announce more details before its launch, so we’ll update this news article to reflect the latest developments. source: https://www.ginx.tv/en/xbox/psa-xcloud-gaming-issues
Get ready to dive into Elden Ring Shadow of The Erdtree with or against your friends as the seamless co-op mod is now available for the DLC. ByShane Moosa| First Published July 1, 2024, 16:22 Elden Ring boasts a fantastic community of gamers who have dedicated their time to creating one of the best multiplayer co-op mods for the base game. Many were excited to see how it would integrate with the DLC. Thankfully, the wait is over, as the seamless co-op mod is now available to play in Shadow of The Erdtree. If you’re curious to know more about the mod, its implementation in the DLC, and some of its drawbacks, we have you covered. Below, you can check out all the latest details on the new Elden Ring: Shadow of the Erdtree seamless co-op mod. Seamless Co-Op Mod Now Compatible with Elden Ring: Shadow of the Erdtree DLC When it comes to co-op for most of the Soulsborne titles, the early attempts were often janky and almost unplayable, as seen in Dark Souls 1 and the original Demon’s Souls. With the release of Dark Souls 2 and beyond, the co-op system became more “passable,” though it still required effort to work correctly. This was also the case for Elden Ring, but fortunately, a mod called “seamless co-op” existed to make the system easier to manage and more functional. This mod significantly boosted Elden Ring’s co-op popularity, and now it’s available for the DLC as well, allowing you to journey through the Land of Shadow with your friends more conveniently. However, since the DLC was only released a week ago, there are bound to be some kinks to iron out. “While not perfect, it has reached a state where it can be used to play Elden Ring and the DLC in co-op,” said Dalvik, a moderator for the seamless co-op mod’s Discord server. So, if you do boot it up, don’t expect everything to run smoothly, especially considering some of the framerate issues the DLC currently has without any mods in place. The new mod isn’t perfect just yet, so expect some bugs here and there, but also expect it to be improved over time. (Picture: FromSoftware) Of course, this is likely just some initial growing pains for the mod. As time goes on and the developers of the mod become more familiar with the DLC’s codebase, it will likely improve. This is promising, as the mod already offers great features such as allowing you to retain your saves from previous seamless co-op playthroughs, classic invasions, enemy scaling options, and some quality-of-life fixes. This makes the mod a must-try for players with tons of hours in the game, looking for something new in The Lands Between and the Land of Shadow. Even Miyazaki himself approves of these experimental ways to play the game, as he doesn’t mind if people use mods like this one. So, give it a shot the next time you load into the Land of Shadow and prepare for a new challenge or group experience in Elden Ring: Shadow of The Erdtree. source: https://www.ginx.tv/en/elden-ring/seamless-co-op-mod-shadow-of-the-erdtree
During an Investor Q&A session, Nintendo’s president commented on scalping measures for the Switch 2 launch and the persistent semiconductor shortages. By Ashleigh Klein| First Published July 2, 2024, 08:09 Players globally are awaiting news of the launch date for the next gaming console, which is rumored to arrive in the global markets within the next year or so. The Nintendo Switch, which debuted in early 2017, will see its successor, the Switch 2, launching at any moment’s notice; the Japanese publisher has revealed it is taking measures to anticipate huge consumer demands for the forthcoming console. This sentiment was expressed during Nintendo’s recent Investor Q&A session, during which details on how the company intends to avoid scalping were highlighted. Given recent events that occurred within the last few years, like the global semiconductor shortages during the COVID-19 pandemic, Nintendo president Shuntaro Furukawa discussed what the company has plans to avoid a similar situation from arising. According to comments made by Furukawa (as translated by IGN), Nintendo is looking to implement precautions to guarantee it has enough available stock of the Switch 2 into the hands of consumers and possible legal action if problems arise. The strategy outlined by Nintendo aims to prevent scalping and safeguard players from looking to resellers to obtain a console from authorized retail outlets. As a countermeasure against resale, we believe that the most important thing is to produce a sufficient number to meet customer demand, and this idea has not changed since last year. In addition to this, we are considering whether there are any other measures that can be taken to the extent allowed by laws and regulations, taking into account the circumstances of each region. Furthermore, Furukawa provided a statement on the aforementioned semiconductor issue, which was why Nintendo was “unable to produce sufficient quantities of Nintendo Switch hardware,” and he later added that the problem has “now been resolved. At present, we do not believe that the shortage of components will have a significant impact on the production of the successor model.” source: https://www.ginx.tv/en/hardware/nintendo-aims-to-meet-customer-demand-avoid-scalping-switch-2-console
Rockstar’s new DLC has locked arguably one of the most helpful quality-of-life features behind a paywall. Earlier today Rockstar Games released a brand new DLC to GTA Online, with the Bottom Dollar Bounties update. When fans log back into the game they’ll soon be greeted with messages from Maude Eccles inducing players to the new Bail Enforcement Business, but there are also loads of new vehicles on offer and plenty more content coming in future weeks. But as with any update, there’s also a variety of bugfixes and quality-of-life features which also improve the overall experience for players. But in what might be one of the most unsurprising moves ever, Rockstar Games has locked one of the most helpful quality-of-life features behind their GTA+ subscription. The feature in question allows players to claim business earnings from their character’s phone. So rather than traveling to your Arcade, Agency, Salvage Yard or other business to get your cash from the safe, you can quickly claim your money from the in-game phone app. Rockstar’s GTA+ subscription costs $7.99 / £6.99 / €7,99 a month (up previously from $5.99 / £4.99 / €5,99 as of June 2024) and is only available on PS5 and Xbox Series X|S. So for context, an obvious quality-of-life improvement, which would instantly improve the game for all players, has been stuck behind a paywall, which is also limited to next-gen consoles, and not even for PC players. Naturally, this hasn’t gone down well with fans, with one particular Reddit thread filled with unhappy GTA players upset at Rockstar’s latest grift. Hopefully, Rockstar sees common sense and brings this particular feature to the whole player base. We can completely understand locking certain features behind a paywall, like early access to new content, or extra incentives like more garage space for cars. But locking a QoL feature which makes the game less tedious for players, just seems obtuse at the expense of trying to earn a quick buck. source: https://www.ginx.tv/